tencent revenue by segment


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tencent revenue by segment

The number of monthly active users (MAUs) on the Weixin and WeChat platforms increased from 988.6 million in 2017 to 1,268.2 million in 2021. Tencent Holding annual/quarterly revenue history and growth rate from 2011 to 2021. Underlying trends in the Food Delivery segment remained strong, yet with signs of moderation from the triple-digit growth experienced in . Directly accessible data for 170 industries from 50 countries and over 1 million facts: Get quick analyses with our professional research service. Tencent Games is one of Tencents four revenue pillars, they are the worlds biggest game company by revenue. Tencent Grows Online Gaming Revenues By 45% Year-Over-Year The annual growth in online gaming revenues marks the third consecutive quarter for this year in which the segment has. statistic alerts) please log in with your personal account. Tencent. Access to this and all other statistics on 80,000 topics from, Show sources information SoundHound Just Got $100M From . WeChat revenue model is to establish WeChat as the platform to bring merchants and consumers together to facilitate various transactions and extract service fees. Use Ask Statista Research Service. Merchants increase channels and sales, and users are more convenient. We dont make any recommendations on whether a security is a buy (or sell) as every investor has different investment goals and risk profiles. The FinTech and business services segment refers to revenue generated from Tencent's financial technology (FinTech) business, cloud computing initiatives, and other business services. Founded in 1998, Tencent connects over one billion users through its communications and social platforms, namely Weixin and QQ. [Online]. In 2005, his previous product Foxmail was acquired by Tencent. Lastly, we examine Tencent's investment portfolio. Your email address will not be published. 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Prior to the regulatory crackdown, online education advertisers contributed ten-something percent to Tencent's online advertising revenue, after which the ban on K-12 education advertising caused this number to drop to a low single-digit percentage* (management does not provide exact figures for the drop). "Revenue of Tencent in 3rd Quarter 2022, by Segment (in Billion Yuan). Hope this helps! Register in seconds and access exclusive features. For 2022, Hasbro saw overall revenue decline 9% to $5.86 billion. Business Solutions including all features. As a Premium user you get access to background information and details about the release of this statistic. Breaking down the company's annual portfolio income, we see that Tencent's investment portfolio gains can largely be attributed to net fair value gains and net gains on disposals and deemed disposals of investee companies. The best of the best: the portal for top lists & rankings: Strategy and business building for the data-driven economy: Industry-specific and extensively researched technical data (partially from exclusive partnerships). The League of Legends Global Finals and the Honor of Kings Professional League is also becoming one of the most-watched PC and smartphone export game events. Since its founding, Tencent has found new income streams including high-performance advertising, gaming, digital content, and fintech services. Get full access to all features within our Business Solutions. Get full access to all features within our Business Solutions. [Online]. This business is the key contributor of growth to its online advertising revenues as it achieved a CAGR of 57.1% over the past four years in revenues from RMB8.7 billion in 2015 to RMB52.9 billion in 2019. I'm especially curious if anyone particularly loves/hates this at $67/share. Directly accessible data for 170 industries from 50 countries and over 1 million facts: Get quick analyses with our professional research service. The Online Advertising segment is dominated by revenue from Social and Other Advertising, which contributed to 13.4% of Tencent's total revenue and 85% of online advertising revenue in 2021. This is because of higher subscription of both its video and music contents, rising gaming time, and growth in social advertising, cloud, and fintech revenues as more people stayed at home during the period. Tencent's revenues related to the application mostly come from the domestic version (i.e. In the last six years, this segment attained a CAGR of 28.2% in revenues where it increased from RMB45.0 billion in 2013 to RMB200.0 billion in 2019. In 2019, Tencent derived 53% of group revenues from its VAS businesses. I help EdTech, FinTech and Technology companies break through growth stagnation by creating AI-first, data driven products, market expansion, and global strategic partnerships. Tencent Holding revenue for the twelve months ending June 30, 2021 was $68.153B, a 31.5% increase year-over-year. Then you can access your favorite statistics via the star in the header. Accessed March 02, 2023. https://www.statista.com/statistics/1077540/tencent-revenue-quarterly-by-segment/, Tencent. In 2014, Tencent established WeBank together with other investors, namely Liye Group and Baiyeyuan. Tencent achieved a CAGR of 23.7% over the past six years in Gaming revenues, up from RMB32.0 billion in 2013 to RMB114.7 billion in 2019. #2: Tencent's Investment Portfolio Gains Were Driven By Fair Value Gains and Gains on Disposals and Deemed Disposals. Its online games Honour of Kings, PUBG Mobile, and. Due to the ecosystem of mini-programs, people will use WeChat Pay for transportation, food, etc. On 3 April 2020, Tencent acquired 16.5 million Class B ordinary shares of Huya Inc. for US$262.6 million. Tencent. First, revenues in 2018 was boosted by its broadcasting of the FIFA World Cup in Russia. Are you interested in testing our business solutions? In its social networks segment, Tencent generated revenues of 26.7B ($3.85B), representing an increase of 29% YoY. We note that FinTech and Business Services was only established as a standalone business segment in 2019, prior to which the initiatives involved were classified under the Others segment. The ideal entry-level account for individual users. Please create an employee account to be able to mark statistics as favorites. Accessed March 02, 2023. https://www.statista.com/statistics/1229735/tencent-gaming-revenue-by-segment/, Tencent. The launch date is still unknown and it will take a while for merchants to adopt the new digital currency if launched. Almost done! In a WeChat Open Class in 2020, WeChat Founder Allen Zhang announced that WeChat will soon launch a feature called short video content. In January 2014, Tencent launched a wealth management platform, Licaitong. Nvidia Corporation is an American multinational technology company. short clips and livestreaming, see. 4 From the third quarter of 2021, we disclose revenues from Domestic Games and International Games as new sub-segments under If you use our chart images on your site or blog, we ask that you provide attribution via a "dofollow" link back to this page. Statista. Profit from the additional features of your individual account. The company's products and services include instant messaging service, online media, wireless. This is a win-win situation. It further helps to keep you ahead of your business competitors. In the China Quarterly Payment Integrated Payment Market Quarterly Monitoring Report Q4 2019 report released by Yiguan shows that the total transaction size of the transactions of Chinas third-party payment institutions in the fourth quarter of 2019 reached 66,461.33 billion yuan, an increase of 5.74% from the previous quarter. #1: Tencent's Investment Portfolio Generated Increasing Returns Year Over Year. . Learn more about how Statista can support your business. Tencent's gross profit has remained relatively stable with a slight decline over the past five years due to: (1) a shift in revenue mix from the higher-margin gaming businesses towards lower margin businesses such as digital content subscriptions, livestreaming services, and cloud-related business services, (2) continued investments in strategic areas, particularly infrastructure and bandwidth to support the rapid growth of the company's video account services (e.g. As of 2019. Please do not hesitate to contact me. Use Ask Statista Research Service. In contrast, QQ's smart device MAU has been declining since 2018 from 699.8 million MAUs to 552.1 million in 2021, The number of fee-based VAS subscriptions derived from Tencent's media platforms increased from 134.6 million subscriptions in 2017 to 236.3 million in 2021, attributable to both music and video subscriptions across a wide range of categories including animated series, drama series, and sports. Statista. WeBank. Your email address will not be published. PDF. The major producers in this industry include Tencent, Microsoft, Sony, etc., whose annual revenue accounts for 4.16%, 4.08% and 3.99% respectively. This is due to an increase in revenue contributions from popular games that Tencent has developed like Honour of Kings, QQ Speed Mobile, and Peacekeeper Elite. It can be used without downloading and installing. Note: slight discrepancies may exist between figures due to rounding. Gaming. In the six-year period, online advertising revenues have grown at a CAGR of 54.5% over the past six years from RMB5.0 billion in 2013 to RMB68.4 billion in 2019. Revenue came in at 144.18 billion yuan ($22.62 billion), up 8% year-on-year. Note: offline and online entertainment programs are required to obtain regulatory approval before airing or streaming in China. The person in charge of research and development was Zhang Xiaolong, who was then the person in charge of the mobile version of QQ Mail. In 2019, Tencent made 18.1% of group revenues from online advertising. Weixin and WeChat are essentially two versions of the same application where Weixin is used domestically in mainland China and WeChat is used in overseas markets, although the two are considered to be separate legal entities and there are some differences in terms of the functionalities available across the two versions due to the regulatory differences between China and abroad. the user can follow the business page and do not need to download the mini program. Regular host and presenter of a weekly financial webinar with KCLau.com. As of December 2019, Tencent had exceeded 1 billion daily average transactions for commercial payments with over 800 million monthly active users. Chart. A paid subscription is required for full access. In contrast, International Games accounted for 8.1% of total revenue and 26% of gaming segment revenue the same year. You can only download this statistic as a Premium user. In the last six years, this segment attained a CAGR of 28.2% in revenues where it increased from RMB45.0 billion in 2013 to RMB200.0 billion in 2019. The best of the best: the portal for top lists & rankings: Strategy and business building for the data-driven economy: Industry-specific and extensively researched technical data (partially from exclusive partnerships). Annual revenue of Tencent from 2014 to 2021,. In 2019, these businesses contributed 28.9% of group revenues to Tencent. The Chinese. Facebook: quarterly number of MAU (monthly active users) worldwide 2008-2022, Instagram accounts with the most followers worldwide 2023, Number of apps available in leading app stores Q3 2022, Most popular global mobile messaging apps 2022, Twitter: number of monthly active users 2010-2019, Internet usage in India - statistics & facts, Profit from additional features with an Employee Account. Profits. Revenues had grown from RMB12.4 billion in 2009 to RMB377.3 billion in 2019. In Part 1 of our Tencent series, we introduced the history and various components of the Tencent Holdings ecosystem. Over the same period, Tencent generated RMB578.8 billion in operating cash flow which signifies high quality of earnings. Domestic Games accounted for 23% of Tencent's total revenue and 74% of revenue from the gaming segment in 2021. I know they to have a very loyal customer following. Riot Games' Teamfight Tactics enhanced Please do not hesitate to contact me. Tencent Games is one of Tencents four revenue pillars, they are worlds... Tencent in 3rd Quarter 2022, Hasbro saw overall revenue decline 9 to... Channels and sales, and users are more convenient to have a very loyal customer following at 144.18 billion )! Digital currency if launched people will use WeChat Pay for transportation, Food etc... Come from the domestic version ( i.e in with your personal account may between..., PUBG Mobile, and investors, namely Liye group and Baiyeyuan and are! 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tencent revenue by segment