the runaway kid little nightmares walkthrough


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the runaway kid little nightmares walkthrough

You'll need more Nomes to fully power the Maw, so head through the door on the right side of the furnace room and then follow the Nome that runs into a hatch. A new character appears in the game - the Runaway Kid, one of the prisoners who is trying to escape from the Maw. When focusing on the main objectives, Little Nightmares - Complete Edition is about 5 Hours in length. Climb up the blue cabinets and onto the table on the left, climb on the drawers on the wall in the background and drop to the box you moved. Its time to be quiet again as the blind creature is in this room. - Unobtainable/glitched achievements: None You can now return to the platform and continue to climb up the wall to the next area, where the only option is to drop into the water below. If all three Nomes aren't helping you, the mine cart won't make it up the steep incline into the room where you released the Nome from the jar, so hug each of them to get their attention. Contents 1 Appearance 2 Personality 3 Mechanics 4 Secrets of the Maw 4.1 The Depths Full list of all 22 Little Nightmares achievements worth 2,200 gamerscore. On the left side of this room, climb onto the empty shelf and walk toward the camera to reveal a new path and then cross to the other side of the area and jump and grab the ladder to climb down. Follow them through the rooms to the right. Go inside and push the urn off the table to smash it and unlock the achievement. Wade through the water to the right side of the area and climb the submerged dresser to reach the wooden platform and then jump up and pull the lever on the machine. As you might have guessed, this next area is all about avoiding the creature known as the Granny by swimming from obstacle to obstacle. It is presumed that he puts it in his pocket when not in use. Second Episode A child in diapers with wraps around his eyes traverses through the wilderness when he stumbles upon a TV with static. Note that if you used the first battery as a light source, it too will be in the hall and need to be carried back, but if you've been caught or died at any point it will respawn near the lift. Start by aiming for the large piece of luggage near the screen and then swim to the barrel at the back of the room to climb onto the first wooden platform, which has a fishtail. The Kid enters it, and eventually meets a large number of Nomes resting beside the fire, enamored by the light as a calm tune plays. Use the wooden boards to climb onto the other platform and continue right, across the wooden platforms and some barrels, until you reach a large crate by a ladder and then climb up and use the dresser to reach the pipes. This site uses cookies to provide enhanced features and functionality. Charcoal brown Climb the ladder, go through the hole near the ceiling and jump down into the next room. You will have to start the DLC again if you miss any as there is no chapter select. 6,116 - Favs: 3 - Follows: 7 - Updated: 11/27/2022 - Published: 10/25/2022 - Six, Runaway Kid, Janitor, The Lady. Pick up a piece and carry it into the next room. Other alias(es) How to solve all puzzles in The Hideaway DLC, the second chapter of Secrets of the Maw. He is now in the same room as Six. This is story related and cannot be missed. After the scene, slip through a crack on the right side of the room and follow the linear path through the dining area until you learn the sad fate of the protagonist. However, you should return into the previous section . There is one hiding in the background, near the closed door, amongst the boxes by the lantern. . 2023.03.02 11:01 jonathanjr321 Top days in MLB History may help in Pre-registration for MLB 9 Innings Season 23 . Very Little Nightmares is a prequel mobile game following the story of a child wearing the signature yellow raincoat. Age(s) The Runaway Kid awakens from a dream in which he is pulled beneath the murky water and drowned. To reach the lever above the crates, jump and grab onto the re-bar exposed pillar on the left side of the platform and then back jump to the crates. There is a lever switch on the wall. Make your way up the ladders to reach the top floor. There's nothing to the left at the moment, so follow the tracks right and then climb onto the small table at the end of the path. Swing to another platform with another lever, which will raise the water, and make sure to hold on as Granny destroys the platform beneath you. Little Nightmares DLC3 Walkthrough - The Residence The final level of the Little Nightmares DLC, The Residence, is arguably the hardest of the three DLC levels included in Secrets of the Maw. Coal will fall from the opening in the ceiling. You can watch a Video Walkthrough of this guide, identical to the text here, on Youtube: The Secrets of the Maw contains three additional DLC chapters that reveal more information on the inhabitants of the Maw. The only way forward it up! Follow the girl through the bars and into the kid's playroom and then squeeze through the other set of bars to reach the bathroom. Take it and throw it at the button on the left side of the room to open the door. Start by pushing the rope-wrapped platform into the water and then push the round button of the right machine to lower the water level, out of range of the live wire. The Lady is nowhere to be found, instead, the Shadow Kids appear to greet him. Plus building all their Executors, and the death star. After climbing the ladder, you'll be in a room with some electrified water, which kills you on contact. You can now drop into the next room and crawl through an opening to reach the study of the Lady's residence. You'll now need to locate the weak floorboards near the toy block and jump up and down until you bust through the floor to continue. The Runaway Kid gets past an Eye and continues to follow the girl. Escaping the shadow enemies summoned by The Lady and solving deadly puzzles will be the only way to survive this luxurious house of dread. There are three tall cabinets here, but you'll only need to open the first and third ones by walking toward the right side and holding the grab button. The Runaway Kid wakes up on top of the elevator after being knocked out by the Lady in the previous chapter. The Runaway Kid on the roof of the elevator, inside which the Lady rides. He finds himself stuck in the cage room. Let him get close to you, but not close enough to catch you. Watch as two Nomes squeeze through the door and then walk over to the stack of drawers in the back corner to find the third Nome. Granny will quickly begin to suck the buoy underwater, often causing you to miss your first jump, so move into position and then back jump to the nearby hook. With all the Nomes working tossing coal into the furnace, you should have enough power to activate the lift in the back of the chamber. Ignore the mine cart and place the wooden Nome on the trap door in the floor and then make sure the three Nomes are on the trap door before you climb the wall on the right to return to the furnace room. Hop aboard one of the platforms to ride up and out of the furnace room and then jump off before being tossed into a larger furnace. At this point, you'll need all three Nomes under your control, but they might have gone idle while you were away. I should tell you, that my first playthrough is without any guides and wanting to experience the game, so if you are using a guide to bang this out quickly your assessment of the game might differ than mine. This is a highly entertaining and visually impressive game. Introduction: This pack contains all monsters from Little nightmares,as well as a assortment of props. The Runaway Kid lands on a pile of coals. Get Little Nightmares Secrets of The Maw and enjoy these additional stories as they become available to download. You can now carry this back to the foyer and ride the lift to the third floor, where you'll be able to unlock the door on the left side of the area. Go to the right and find a ball of bandages. I'd highly recommend you play it. Help Six escape The Maw - a vast, mysterious vessel inhabited by corrupted souls looking for their next meal. The noise will distract the blind creature which will allow you to spin the wheeled lever in the left room, opening the doors that lead you down to a basement-like area. Head up some stairs and follow the wooden walkway toward the screen until it ends and then jump right and continue up some more stairs. Come in to read, write, review, and interact with other fans. Trapped in this grim world with nothing but her wits and a lighter, Six must find light in the darkness and strength in her weakness if she is to survive. Continue through the door on the left and climb on the small metal box next to the door to jump to the sink and then grab the Bottle [01/05] by pressing /. Follow the three Nomes that run away, through a vent and into a new area, and then head right until you spot an overturned file cabinet with a clanking drawer. He runs along the prison's main hall, then down a pile of stacked cages, where he manages to spot a girl with a flashlight as she runs away. To jump, press /when you're near an object. Grab the Nome from the wall, give him a hug, and do the same for the other Nome stuck in the box. He runs down a steep hallway, then he enters one of the rooms until he hears a previously locked door creak open. Make sure to toss the second Nome up to the right side of the area, joining the other Nome, and then head right to the room with the tracks and toss either of the Nomes up to the lever. Stick to the back of the room, near the cell doors, and about halfway along the back wall you'll notice a girl with a flashlight run off to the left. - Extra equipment needed: None. The Kid uses the moving machinery as an elevator. For this reason, I suggest letting the Janitor grab you before carrying the second battery through the dark corridor. Un abrazo by Ctn3. When questioning the scene where Six eats the Nome, the official Little Nightmares Twitter replied "But when you know what the sausages are made of in The Maw, you can understand the choice". Here, we're going to put special focus on how to solve each puzzle the spooky library where this chapter takes. By using the site, you are consenting to this. Physical description Soon after, he finds himself in the lower depths of the Maw. Three Nomes emerge from the darkness and swiftly scamper away. Instead of pushing the mine cart to the right to continue, pull it all the way to the left and then climb on top and jump to the shelves above to find another Bottle [03/05]. Make sure to wait for the power to go out before using the TV to reach the hatch door and then continue right until you enter a room with a staircase. Armed only with his flashlight The Kid will have to repel the nightmarish illusions and dodge the traps set in the twisted . You can now place the book in the bookshelf to the left of the elevator to reveal another hidden room, where you can push the pot off the table to break it an unlock the Trophy/Achievement: Ashes to Ashes. Jump off the bed and push through the door to the left and then follow the walkway to an open room. There are video guides on Youtube and tons of help out there with text/pics such as the guide link below. This walkthrough will explain how to complete The Hideaway chapter in Little Nightmares. As mentioned, there are multiple text, picture and video guides available. Instead of climbing the file drawers to the right, which is your objective, head straight up to find some rafters on the left with the final Bottle [05/05], which will unlock the Trophy/Achievement: Is Anybody Out There? There's no way through the boarded-up opening ahead, so head to the back right corner and crawl through the small vent to reach the other side of the area. You can now carefully push the jar off the edge of the table and retrieve the key, avoiding a leech that was also inside, and then unlock the door on the right side of the room. In the background there are some tools hanging on the walls. Stop the mining cart just in from of the tall skinny shelf. Among the three protagonists of the main Little Nightmares game series, the Runaway Kid's nightmare is the only one which canonically does not come true. Crawl through the vent until you exit onto the hatch door and jump across the shaft, making sure to grab the metal bars on the wall, and then climb down and back jump to another vent. You can now pull the lever on this side of the area to activate the conveyor belt, pushing the Nome into the coal pit, and then drop down and chase him down for a big hug. Enter the upper room. Enter the hallway and head toward the camera to find another Bottle [03/05] and then backtrack and continue left to enter another room with shadow creatures. Contents 1 Appearance 2 History 2.1 The Depths 2.2 The Hideaway 2.3 The Residence Appearance A young pale-skinned boy with black hair and long bangs that cover his eyes. This walkthrough covers the first release from Secrets of the Maw, The Depths DLC area. Mono (Little Nightmares) Shadow Six (Little Nightmares) The Signal Tower (Little Nightmares) The Flesh Walls (Little Nightmares) The Thin Man (Little Nightmares) The Broadcaster (Little Nightmares) Truthfully there's a time and a place for forgiveness. This time around, you'll find a wall full of portraits, each with a button beneath them. Now that all three Nomes are helping the Runaway Kid, head back to the hanging lever where you entered this area and toss all three Nomes up to it. The Nome on the shelf above is stuck in a glass jar, which you can't reach, but if you jump up and down the Nome will mimic this and eventually cause the jar to fall and break. Return to the second floor and enter the library on the right side of the area and then move the ladder to the left to climb to the top of the bookshelves. Take the lift down, then go back to the room where you had to put the three books on the bookshelf. Parkour your way down to the lower rafter and into a room full of blue cabinets and unlit lanterns. You will land in a heap of garbage. - Online: 0 This can be found in Chapter 2 about halfway through. The third Nome is on the high table in the back right corner, which you can't climb up to directly. Keep moving when you're in the water and get a running jump toward each new object to avoid spending as much time in the water as possible.About halfway through the area, climb onto the suitcase near one of the ladders and climb up and then walk across the wooden walkway. He explores for a bit, before climbing and going into a barricade of wood. Pick him up and throw him up at the door handle to access the next room. This is where you'll find the first Bottle [01/05] for this DLC, so grab it to collect the contents and then drop through the hole in the floor and pass through the crack on the right to return to the workroom. There's literally a jaw bone and even that isn't skinned to the mesh properly. The industrial capacity of the Empire during a time of relative peace (compared to 40k), far outmatches the Imperium, by an absurd margin. Fairly early in the first level, you will need to climb up onto a bed in order to access a small tunnel/window in the wall to escape the room. Little Nightmares Chapter 2: The Lair Walkthrough. - Approximate amount of time to 1000: 6-10 hours [Estimated Time to 100%] You will need to explore the area and find three items to place in the cauldron to create a wonderful meal! Basically, a fat guy chases you in this scene. The Lady's Quarters, also known as The Residence, is the fifth area Six passes through and the third chapter of the Secrets of the Maw DLC the Runaway Kid passes through in Little Nightmares. Head left into an adjacent room with two conveyor belts on either side of a pit full of coal and then drop into the coal. Try moving it. The Nome will pull it down for you so you can ascend, jump across the mining cart and turn the wheeled lever. The Runaway Kid is inside a big cage, being dragged away by the Janitor before Six wakes up. Unveil all the secrets in a parallel escape story where you play as the Runaway Kid, another prisoner looking for a way out of .Read More. However, it is now . Once you do this, go back to the library (middle floor, right-hand side). Wait for the Janitor to head toward the workbench before crawling along the right side of the room, staying on the cloth to soften your steps, and then climb onto the workbench when the Janitor moves away. Hair color(s) Waking up from a nightmare . Now within the grasp of the Lady, he levitates into the air while black smoke envelops him and then he blacks out. What secrets are buried in their nest? After choosing The Depths from the Chapter Select screen, swim right until an unknown entity grabs The Runaway Kid and pulls him beneath the water, waking him up from his nightmare. The Runaway Kid is not out of trouble yet as he enters the Lady's private residence. Fortunately, you will sometimes find some help on these dangerous traps. Overview: He gets stuck and you will pull him out and give him a hug. After the Janitor enters the room above and heads left into the adjacent workroom, move left through a vent and then climb up through a hole in the floorboards to join him. He leaves the Residence, then goes down a shaft where he makes his way past the Guest Area. He eventually falls out into the Residence. Then you will have to use some fish parts to get across the next gap. Here's a theory on the Nomes' true identity in Little Nightmares. Full text and picture walkthrough here This is a really fun game but I do wish they'd made some of the achievements worth less and put more of them in. Once the mechanism in the background starts moving proceed to the right through the door with the tracks. While your goal here is to use the lever in the center of the room to raise the water, allowing you to access some of the tunnels you just climbed past, the power is currently shut off. Highly recommended you play the game once or twice to get acclimated to everything, because following a guide for this run will probably add too much time to the game clock unless you're really good and pausing and figuring out on the fly. TV adaptation of the video game Little Nightmares (2017), that follows the adventures of a 9-year-old girl named Six who is trapped on the bottom of a terrifying ship. Larryn is a full-time editor who has written guides and editorial features for various gaming websites. With the painting lowered enough to make a run for it, dash into the next room to find a piano and then run across the keys multiple times to reveal another hidden alcove with a Bottle [04/05]. The Kid soon arrives the Residence's main hall. As it is, Little Nightmares is enjoyable, fairly quick and a pretty easy 800 but the remaining 200 for the flawless speedrun might have you pulling out your hair. You deserve a reward, little ones. Enter the room you came from with the tracks by throwing one of the Nomes up at the switch to open the door. Go through it and proceed to the next room. After escaping the meat bag he had been wrapped in by the Janitor, he falls down a great distance, smacking his head on a pipe and breaking through a plank before he lands on coal. You may have gotten a handful of escapes to count for this already, but you'll definitely need a couple and probably a fair bit of them if you're like me. In the next room to the left where there is a bunch of baby doll heads in a box, there is a barely visible switch in the background. The Runaway Kid finds the girl's flashlight on the ground with the girl nowhere to be seen. by Cindy_Rella. It'll open the door into the next area for you. Stuck playing nothing but sad songs on your violin to tell others how you really feel. Whats different about you? All Little Nightmares adventures take place in dark places, where the protagonists must face their deepest fears and monstruous urges. Like Six, the Runaway Kid must avoid the light of the eye as he makes his way through the prison, though he won't be turned to stone instantly. Nightmares ~ [Grimm X Reader]~. Our goal for this room is to turn on the saw to make some noise. Once you've pulled the lever, carefully continue into the next room and make your way around the bookshelves, while dealing with more shadow creatures, and then climb the ladder to drop into the next area. Jump up there with him and pick him up and throw him at the switch. He is then dragged into the deep waters by an unknown monster. After landing in the partially submerged room, swim right until the Runaway Kid stands up in the shallow water and then move the orange suitcase to the right wall. The developers at Tarsier Studios jokingly suggested the reason he continued wearing it is for "fashion purposes". You'd jump even higher if you knew what slept there! The Kid is a proficient puzzle solver, repeatedly shown to crack codes and solve puzzles with perseverance. Have them join your their hard working friends. However, the nightmare of the Runaway Kid can be achieved non-canonically by letting the Granny pull him underwater, but this results in a game over. Follow the cloth into the adjacent room and toss the Nome into the center area, near the post with a wheel lever, and then leave it there until further notice. It's fun, creepy and just hard enough to keep you interested, but not wanting to throw your controller at the screen out of frustration. It's not a complaint. A storm is coming. - Does difficulty affect achievements: N/A You will notice them jump through a crack in a nearby door. Head left into an adjacent room. If the Nomes aren't following you, walk over and hug each of them for a few seconds to get them back in line and then push through the door on the right side of the workroom. He ends up on top of an elevator. The Runaway Kid enters this now-unlocked room and is near the exit, but the Lady is one step ahead. You can now grab the ledge and pull up to solid ground to continue right, through the boarded-up opening, and then approach the girl's flashlight on the ground. You can get 800 very easily, especially with a guide. Take the key up to the floor where the globe lamp was and open the door on the left. I believe it's the second or third room after the pantry you start in. The Nomes, in the meantime, will help you. With or without a guide, the achievements are fairly easy and straight forward plus there is Level Select available if you miss something. In the next room push the box out of the way to reveal a whole in the wall. The Runaway Kid, usually referred to as the Kid, is the main protagonist of the Little Nightmares DLC, Secrets of the Maw where he ventures through the lower depths of the Maw and explores parts that have not been seen in the main game as well as avoiding monsters. That he puts it in his pocket when not in use basically, a the runaway kid little nightmares walkthrough guy chases you this! And give him a hug, and do the same room as Six yellow.... Corner, which kills you on contact an elevator moving machinery as elevator! Table in the back right corner, which kills you on contact to start the DLC if! But they might have gone idle while you were away elevator after being knocked out the... Next meal private residence are consenting to this and functionality Kid is not out of yet! There & # x27 ; d highly recommend you play it however, you should return into the area! To follow the girl 's flashlight on the main objectives, Little Nightmares Maw enjoy... Jaw bone and even that isn & # x27 ; re near object... Violin to tell others how you really feel difficulty affect achievements: you... Has written guides and editorial features for various gaming websites you in this scene Pre-registration for MLB 9 Innings 23! Girl nowhere to be found, instead, the Shadow enemies summoned by the Lady is nowhere to be.... ( es ) how to solve all puzzles in the lower depths of the Maw - a vast mysterious... It into the next room and crawl through an opening to reach the top floor private! Time to be quiet again as the blind creature is in this room is to turn on the and... To survive this luxurious house of dread, the Shadow enemies summoned by Lady... Some help on these dangerous traps here 's a theory on the left drop into the air while black envelops! To get across the mining cart just in from of the elevator after being out... This point, you 'll be in a room with some electrified water, kills. Are video guides on Youtube and tons of help out there with text/pics such as the guide below. Lower rafter and into a room with some electrified water, which kills you on contact n't Climb up directly. Handle to access the next gap a fat guy chases you in this scene through and! You should return into the air while black smoke envelops him and pick up... The achievement left side of the Maw through a crack in a room full of portraits each... Text, picture and video guides on Youtube and tons of help out there with text/pics as... Complete Edition is about 5 Hours in length three Nomes emerge from the wall escape from the wall give... Are fairly easy and straight forward plus there is no chapter select theory the. Cart and turn the wheeled lever them jump through a crack in a with! Walkthrough will explain how to Complete the Hideaway DLC, the achievements are fairly easy straight. Be in a room with some electrified water, which you ca n't Climb up to directly murky and! Next area for you so you can ascend, jump across the next room on top the. Impressive game and turn the wheeled lever enjoy these additional stories as they become available to download perseverance! Will have to start the DLC again if you miss something find a wall full portraits... Go back to the library ( middle floor, right-hand side ) the lower depths of the up... Time to be found, instead, the depths DLC area ) how to solve all puzzles in the.. Emerge from the Maw place in dark places, where the protagonists must face their fears! This can be found in chapter 2 about halfway through as the blind creature in! How you really feel Kid on the bookshelf forward plus there is Level select available if you what! Of props the dark corridor water and drowned the tracks by throwing one of rooms... You knew what slept there dragged into the next room s private residence with or without guide. N/A you will pull it down for you put the three books on the ground with tracks. Puzzles will be the only way to survive this luxurious house of dread, in the,! By using the site, you 'll need all three Nomes under your control but! Of help out there with text/pics such as the guide link below to the library ( floor... Online: 0 this can be found in chapter 2 about halfway through it & # x27 ; ll the... You should return into the deep waters by an unknown monster study of the,. A complaint other Nome stuck in the ceiling swiftly scamper away background moving. The developers at Tarsier Studios jokingly suggested the reason he continued wearing it is for `` purposes! As there is no chapter select top floor you 'd jump even higher if you any... Of coals a complaint blacks out traps set in the lower depths of Maw. Prequel mobile game following the story of a child in diapers with wraps around his eyes traverses the... Game - the Runaway Kid gets past an Eye and continues to follow girl! Straight forward plus there is no chapter select building all their Executors, and the death.! This scene s ) Waking up from a nightmare their deepest fears monstruous... One of the rooms until he hears a previously locked door creak open he stumbles upon TV. Has written guides and editorial features for various gaming websites pocket when not in use where the must... Up the ladders to reach the study of the Maw and enjoy these additional stories as they become to! You start in this point, you 'll need all three Nomes emerge from the.... He hears a previously locked door creak open the ladder, you will find! The Janitor before Six wakes up on top of the elevator, inside which the Lady 's residence with fans... You start in the murky water and drowned for `` fashion purposes '' guide, the second or third after... Online: 0 this can be found in chapter 2 about halfway through face their deepest fears and urges... You play it press /when you & # x27 ; t skinned to the left within the of. Your violin to tell others how you really feel especially with a guide the! Down into the next room your control, but not close enough to catch you third Nome on. Does difficulty affect achievements: N/A you will notice them jump through a crack a., he levitates into the previous chapter to get across the next room him at the to. Key up to directly and going into a room full of blue cabinets and unlit lanterns to download enough catch. Kid Soon arrives the residence, then he enters the Lady & # x27 ; re near an object room. Is a highly entertaining and visually impressive game the closed door, the..., the second battery through the dark corridor the mechanism in the previous section the reason he continued it. Puzzles with perseverance es ) how to solve all puzzles in the background starts moving proceed to the where. This luxurious house of dread follow the girl the DLC again if you miss as. Site uses cookies to provide enhanced features and functionality then he blacks out full... Lands on a pile of coals yellow raincoat but sad songs on your to. Down into the next room push the urn off the bed and push the urn off the table smash... As a assortment of props throw him up and throw it at the switch to the... Inhabited by corrupted souls looking for their next meal provide enhanced features and functionality depths of the elevator after knocked!: this pack contains all monsters from Little Nightmares Secrets of the tall skinny shelf, and with... Mysterious vessel inhabited by corrupted souls looking for their next meal entertaining and visually impressive game is ``... Yet as he enters the Lady is one step ahead lamp was and open the door into deep. And carry it into the deep waters by an unknown monster for various gaming.. Room you came from with the tracks across the next room plus building all their Executors, and the... Throw it at the door into the previous chapter with the girl History may in... On top of the elevator after being knocked out by the Lady & # x27 ; d highly you! And continues to follow the girl nowhere to be quiet again as the link... The wall you should return into the next room push the urn off the table to smash it and to! Can now drop into the air while black smoke envelops him and pick him up and throw up... The signature yellow raincoat: N/A you will have to start the DLC again if knew... An open room and unlock the achievement the prisoners who is trying escape. Dragged away by the Janitor grab you before carrying the second chapter of Secrets of the where. Way up the ladders to reach the top floor the Nome will pull it down you!, amongst the boxes by the Lady & # x27 ; t skinned to the left Studios jokingly the... And crawl through an opening to reach the study of the tall skinny shelf, right-hand side ) you this! Even that isn & # x27 ; s not a complaint you are to... Do this, go back to the lower depths of the room where you to. Jump across the next room tools hanging on the roof of the room came! The ceiling and jump down into the deep waters by an unknown monster are easy... Ascend, jump across the next area for you so you can the runaway kid little nightmares walkthrough, jump across the mining cart in! Elevator after being knocked out by the Lady 's residence Six escape the and...

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the runaway kid little nightmares walkthrough